Recently collaborating on the fashion film Spaces of Desire, designer Taskin Goec and director Timo Kreitz made sure their latest creative project existed in neither physical nor digital form but in the unexplored space that lies between. Shocking and trembling in and out of physical and digital realities, Spaces of Desire places digital fashion in a physical context, relying on 3D simulations to create a new world. Below is Goec in his own words, illustrating his desire to explore the boundaries between the physical and digital and how these two spaces work in tandem.
Spaces of Desire refers to the idea of a virtual space, or, in other words, an immaterial, visual reality. The medium of fashion film serves as a perfect window to this virtual space and it helps to realise the ideas I have for the future of fashion. Eventually, Timo and I did not compare two realities (digital and physical) - instead we created one cohesive, immaterial space which is only accessible on the screen. As soon as the physical garments entered the space we created, they became separate/independent objects that evolve constantly.
Virtual worlds can function as projection spaces for hopes, dreams, fears or desires. I think that fashion speaks to many abstract desires that are never fully satisfied in physical reality. In addition to that, I am fascinated by the relationship between objects existing in the different worlds simultaneously. I find that most fashion objects today are actually rooted in virtual space, meaning that the physical items we buy are then simulacrums or physical copies. This kind of glitch, this jumping from one reality to another, is what I find very desirable. We played with that idea throughout the fashion film.
Taskin Goec, 4 May, 2022.