Tom Wandrag

Digital Designer

Tom Wandrag is a highly acclaimed London-based digital artist, whose work spans fashion, gaming, art, music and advertising.

He began his career in creative post-production as processes shifted from analogue to digital, training as a digital retoucher at Metro Imaging in the early 2000s. He joined Epilogue Imaging in 2006, taking over its London operations in 2009. Here he was undertaking high-end fashion and beauty post-production and retouching work for photographers such as Nick Knight and Liz Collins before a short stint as Director of Stills Post-Production at 72 and Sunny in Los Angeles in 2018. His on-going collaborations with Knight have included creating Burberry’s first fully CGI campaign featuring Kendall Jenner’s avatar in 2020.

In 2013, he co-founded Werkflow, a digital arts studio dedicated to exploring how video game and other emerging technologies can be used to create unique and exciting digital imagery. This includes interactive live visuals, video games, VR, AR, music videos and album artwork while developing their first full length video game, Sovereign. They have collaborated with leading fine artists and musicians as well as consulting with influential cultural institutions such as Serpentine, Somerset House, Tate Modern and The ICA.

Tom Wandrag is a highly acclaimed London-based digital artist, whose work spans fashion, gaming, art, music and advertising.

He began his career in creative post-production as processes shifted from analogue to digital, training as a digital retoucher at Metro Imaging in the early 2000s. He joined Epilogue Imaging in 2006, taking over its London operations in 2009. Here he was undertaking high-end fashion and beauty post-production and retouching work for photographers such as Nick Knight and Liz Collins before a short stint as Director of Stills Post-Production at 72 and Sunny in Los Angeles in 2018. His on-going collaborations with Knight have included creating Burberry’s first fully CGI campaign featuring Kendall Jenner’s avatar in 2020.

In 2013, he co-founded Werkflow, a digital arts studio dedicated to exploring how video game and other emerging technologies can be used to create unique and exciting digital imagery. This includes interactive live visuals, video games, VR, AR, music videos and album artwork while developing their first full length video game, Sovereign. They have collaborated with leading fine artists and musicians as well as consulting with influential cultural institutions such as Serpentine, Somerset House, Tate Modern and The ICA.

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